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<title>vb's CGPortoflio Gallery</title>
<link>http://vb.cgsociety.org/gallery/</link>
<description>vb's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Don't be so serious! :)</title>
	<link>http://vb.cgsociety.org/gallery/495974</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/246473/246473_1179122785_small.jpg"><br><br>One of my last Creature <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
Here is several scenes with him.<br />
First one, above, I called &quot;It will be surprise&quot;.<br />
<br />
This scene, below, called &quot;Pipe Dream&quot;.<br />
<br />
<a href="http://xs.to" target="_blank"><img src="http://xs115.xs.to/xs115/07201/monstrik_dreams_full_900.jpg" border="0" alt="" /></a><br />
<br />
And, finally - my version of how wireframe may looks <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
<br />
<a href="http://xs.to" target="_blank"><img src="http://xs115.xs.to/xs115/07201/monstrik_wire.jpg" border="0" alt="" /></a><br />
<br />
Cheers<br />
]]>
	</description>
	<pubDate>Mon, 14 May 2007 06:06:28 +0000</pubDate>
	</item>
	<item>
	<title>Nobody is lucky in the same way</title>
	<link>http://vb.cgsociety.org/gallery/477575</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/246473/246473_1174637892_small.jpg"><br><br>Hi.<br />
This one was done in short time. <br />
Actually, this picture is about us. It looks funny, but its not so funny when we talk about our dreams and tendings in real life <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
<br />
I used 3dsmax for modeling and rendering (with help of mr). A little zbrush for displacement and texturing and some of ps&amp;ae post processing.<br />
<br />
Enjoy <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" />]]>
	</description>
	<pubDate>Fri, 23 Mar 2007 08:18:42 +0000</pubDate>
	</item>
	<item>
	<title>Patricians</title>
	<link>http://vb.cgsociety.org/gallery/463019</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/246473/246473_1171331448_small.jpg"><br><br>Well, another two chars.<br />
Actually at the begining I planed to create humorous scene with these two. But in the middle of process I realized that something goes wrong...<br />
Humour is melt away, but I saw something else. And I can say atmosphere of this work is satisfied me as well.<br />
<br />
(I used 3dsmax8 for modeling; biped (ledy) and CAT (mr.) for rigging; mental ray for fast sss skin; and ps&amp;ae for post processing).]]>
	</description>
	<pubDate>Tue, 13 Feb 2007 01:50:56 +0000</pubDate>
	</item>
	<item>
	<title>From within of Inspiration</title>
	<link>http://vb.cgsociety.org/gallery/455566</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/246473/246473_1169702875_small.jpg"><br><br>Sometimes they rich it, and than a new Idia is appears.<br />
<br />
My own chandelier was crushed when I created this work. Fail from cailing. Mystics... <br />
<br />
Mesh modeling (without any zbrush or something). mr Fast SSS skin used. No GI or FG. 2 spot lights (key spot have very blured rt-shadows). ]]>
	</description>
	<pubDate>Thu, 25 Jan 2007 05:27:58 +0000</pubDate>
	</item>
	<item>
	<title>Archer</title>
	<link>http://vb.cgsociety.org/gallery/452236</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/246473/246473_1169018518_small.jpg"><br><br>This is mostly like orc from Lotr movie (that's why he looks a little differ from orcs you can see in some games/movies/etc).<br />
I used Vray for render and result was far from what I want to get. So I create another render (only head) using MR and its SSS fast skin shader and composite it with entier scene in PS. After PS-correction I load result in AE and apply DFT Digital Film Lab with some settings. After all this routine - here is the result. Can't say I'm very happy about what I get, but I have tired of this scene. <br />
<br />
C&amp;C are welcome.<br />
<br />
SFE]]>
	</description>
	<pubDate>Wed, 17 Jan 2007 07:22:04 +0000</pubDate>
	</item>
	<item>
	<title>You was a bad boy this year...</title>
	<link>http://vb.cgsociety.org/gallery/413874</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/246473/246473_1160132039_small.jpg"><br><br>Santa delivers gifts only to those children who were nice this year. With those ones who were bad different x-mas troubles happen... Ho-ho-ho <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
<br />
Modeling - 3dsmax. Char riging - CAT. Rendering - Vray. Takes about 10 days.<br />
<br />
Cheers.]]>
	</description>
	<pubDate>Fri, 06 Oct 2006 10:54:25 +0000</pubDate>
	</item>
	<item>
	<title>One more step...</title>
	<link>http://vb.cgsociety.org/gallery/411861</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/246473/246473_1159746940_small.jpg"><br><br>In darkness... She is scared, but she is interested - to what place this path leads.<br />
<br />
This is a toon-like character (so don't niggle to her nose <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" />).<br />
Skin - VRayMats with SSS and bitmaps. Eyes texture was created with no bitmaps - only Gradient Ramp (with Noise maps). Reflection - HDR map.<br />
]]>
	</description>
	<pubDate>Sun, 01 Oct 2006 23:55:44 +0000</pubDate>
	</item>
	<item>
	<title>Bony & Faciy</title>
	<link>http://vb.cgsociety.org/gallery/410492</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/246473/246473_1159404242_small.jpg"><br><br>My groovy little friends <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
<br />
Sunny day. Sands. And these two guys. <br />
<br />
I think the most difficult was creating a flock of sheep. In 3dsmax is not so simple as in other stuff. Clouds - picture, all others - 3D.  It's better to view this work via CRT monitor, because flat panels are very brighten.]]>
	</description>
	<pubDate>Thu, 28 Sep 2006 00:44:04 +0000</pubDate>
	</item>
	<item>
	<title>Lemon Tea</title>
	<link>http://vb.cgsociety.org/gallery/410489</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/246473/246473_1159403393_small.jpg"><br><br>Why not? <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
<br />
Simple modeling. Rendering with VRay. Lemon cake textured with complex shader (combination of masks, created in Photoshop and VRayMat with SSS). Also, there is displacement on lemon model. Scene highlighted with HDR-image.]]>
	</description>
	<pubDate>Thu, 28 Sep 2006 00:29:55 +0000</pubDate>
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